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The journey to get into the Post Production world

"You want to lead one day? Then learn how to follow."

I have made my way through the first set of NUKE tutorials from FXPHD: NUK101 and NUK102. They are quite old tutorials, using NUKE 4.7, I am currently on 6.3v4. They cover the standard composting fare such as keying, tracking, and roto.

 Where it gets interesting is where the tutorials briefly touch on the more advanced tools available within Nuke such as the 3D camera and projection mapping.I would have loved to delved deep into these features but the instructor giving the tutorials is horrible.

He's constantly messing up, stop/starting the video, and apologizing. It feels like someone showed him how to do it once and now he's trying to remember. They were too clumsy to follow, however the wire removal one was good enough to figure out what he was trying to do. I'll have a post on that later.

"I say we take off and NUKE the entire site from orbit. It's the only way to be sure."

Been using NUKE for about a month now. The list of popular compositing program starts with After Effects but ends in Flame and Nuke.

Nuke Interface

Originally built to simply render Flame files, it soon became to go-to compositor after the previous number one, Shake, was discontinued by Apple. Their are numerous difference between Nuke and everyone else (Python scripting, Floating point, Scanline rendering. 3D Camera support) but the most obvious difference to the user is the node based workflow. Unlike a layer based system such as After Effects; Nuke and Flame work of of discrete Nodes that feed into one another. Creative Cow gives a good analogy of Layers being a stack of photos and Nodes having everything spread out. This way you can see, change, and combine everything in anyway you want, with no issues of a layer hierarchy. Its this flexibility that has allowed it to become the gold standard in feature film and TV composting. 

With that flexibility has also come an almost infinite complexity. Where once a simple act of dragging an effect on a clip in the timeline and tweaking has now become and act of setting up 10 nodes and tweaking all 10 of those nodes. Someone less experienced, such as myself, can spend hours tweaking every setting of every node to find you have completely lost the pot and it works no better if not worse than when you started. Sure you can a similar result to After Effects with less nodes, but at that point, you might as well use After Effects. The complexity is something I will just have to get used to and one day will hopefully relish. 

I have been quite proficient at After Effects. Coming from Photoshop its layout and functionally made sense to me. Even if I wasn't sure where the function was I was looking for, I could find it because of my relations to the "Adobe UI Language". With Nuke I know where I want to go, but have to relearn how to walk to get there. Through a combination of tutorials and just messing around I'm rehabilitating my compositing legs.

What a wire removal Nuke scrip looks like

I don't meant for this to be a comprehensive review, just an initial impression. I'll update with more as I finalize test shots.